Now I know your bar is purple which would point at a different issue in your case but this really work wonders for us, might be worth it giving a try. Nowadays with good anti-lag agreements between us we can easily have two separate villages with 30 hearthlings each on the same map prospering with no lag spikes." We sell overstock for cash all the time as money doesn't lag the game, we never keep too much of anything, in our first two games my wife would chop a huge forest and fill two max size stockpiles with logs right on day one, the game then would start lagging already by the end of the first week. "From my experience (and all my hours in the game are in multiplayer with my wife) the biggest issue is number of itens in the world, never stock too much stuff, keep your stacks low, no more than 20 of anything (stone, wooden logs, ore, stew, etc) unless you are building a large project or many small ones at the same time at that moment, but then you better spend it quickly. radiant:client:savegame will trigger a save on the server if the client is connected as. Your playerid is either develop1 or steam1. Save a game and update the host field in servermetadata.json with your session information. ![]() The problem is that the game is extremly laggy even tho I have 60+ fps nearly all the time. This mod focuses on being able run a headless server and extending multiplayer modes by adding a 'game master' host. ![]() Here's my opinion quoted from a post of mine on steam: Hey guys, I just got back into the game and have 26 hearthlings right now.
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